This course introduces the fundamentals of coding and design required to create expressive interactive artworks. Students will learn how to conceptualise, realise, and evaluate an original interactive artwork using a high-level programming language. They will experiment with computer graphics, sound, and input devices and learn programming concepts required for accomplishing their creative objectives.The course introduces the creative possibilities presented by the computer in the modern art world, fundamental concepts of visual and interactive design, and recent developments in art and interaction computing. Topics covered include interactive and new media art, interaction design, program organisation, variables, control structures, graphics, and audio.
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Requisite and Incompatibility
Incompatible with COMP1720
Referenced entries (1)
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- COMP1720 · 2027 · saved source not linked
Learning Outcomes
Upon successful completion, students will have the knowledge and skills to:
Describe the qualities of computer-based artworks and recent developments in interactive computational art.
Apply knowledge of visual and physical interaction with a computer interface including recent developments.
Design and construct computer programs in a programming language for interactive art.
Create and evaluate an original and creative work of interactive art.
Published offerings
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Complete offering text
ANU utilises MyTimetable to enable students to view the timetable for their enrolled courses, browse, then self-allocate to small teaching activities / tutorials so they can better plan their time. Find out more on the Timetable webpage. There are no current offerings for this course.
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assets/Courses/Human-Centred and Creative Computing/6000/Art and Interaction Computing/Art and Interaction Computing - ANU.html
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