COMP8610
Computer Graphics
- Credit
- 6 units
- Catalogue year
- 2027
- Recorded offerings
- First Semester
Course information
Computer graphics are an essential part of modern software. In this course, students will learn about fundamental algorithms, data structures and programming models used in 3D graphics applications. These key concepts in computer graphics programming will be covered from their mathematical foundations through to their application in domains such as data visualisation, virtual reality, computer games and film animation/VFX. In this course students will explore these concepts through practical implementation in a modern computer graphics software context.
Requisite and Incompatibility
To enrol in this course you must: be studying VCOMP OR be studying MMLCV and have completed COMP6710 or COMP1110 or COMP1140 OR have completed (COMP6710 or COMP1110 or COMP1140) and have completed (COMP6390 or COMP6442 or COMP6540 or COMP6780 or COMP6720). You are not able to enrol in this course if you have successfully completed COMP4610 or COMP6461.
Learning Outcomes
Upon successful completion, students will have the knowledge and skills to:
Explain the stages of a modern, hardware-accelerated 3D rendering pipeline
Construct and manipulate complex models, geometries and scene graphs in both 2D and 3D
Implement computer graphics algorithms in a shader language
Compare and evaluate different computer graphics techniques based on performance, aesthetic and implementation difficulty
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