This course will provide a holistic grounding for game development, including elements of design, development, and production. Students will learn about key theories of game design and development and develop practical game development skills using leading professional development tools. Students will additionally learn from experienced industry professionals via guest lectures and engagement opportunities.
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Requisite and Incompatibility
To enrol in this course you must: be enrolled in Master of Computing Advanced OR have completed (COMP6710 or COMP7710 or COMP1110 or COMP1140).
Referenced entries (4)
Links and code mentions retain their original context above. They may describe options, prerequisites or exclusions.
- COMP6710 · 2027
- COMP7710 · 2027
- COMP1110 · 2027 · saved source not linked
- COMP1140 · 2027 · saved source not linked
Learning Outcomes
Upon successful completion, students will have the knowledge and skills to:
Explain game development theory and architecture
Apply appropriate techniques and tools in the production of video games
Analyse how game elements influence player experience
Work effectively in a team environment to create video games
Successfully communicate game development ideas, concepts, designs, models, and processes
Evaluate game development outcomes in terms of current industry practice and recent developments
Published offerings
The page explicitly says there are no current offerings. This does not establish permanent discontinuation.
Complete offering text
ANU utilises MyTimetable to enable students to view the timetable for their enrolled courses, browse, then self-allocate to small teaching activities / tutorials so they can better plan their time. Find out more on the Timetable webpage. There are no current offerings for this course.
Source evidence (1 saved copy)
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assets/Courses/Human-Centred and Creative Computing/6000/Game Development/Game Development - ANU.html
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