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Game Development

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This course will provide a holistic grounding for game development, including elements of design, development, and production. Students will learn about key theories of game design and development and develop practical game development skills using leading professional development tools. Students will additionally learn from experienced industry professionals via guest lectures and engagement opportunities.

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Requisite and Incompatibility

To enrol in this course you must: be enrolled in Master of Computing Advanced OR have completed (COMP6710 or COMP7710 or COMP1110 or COMP1140).

Referenced entries (4)

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Learning Outcomes

Upon successful completion, students will have the knowledge and skills to:

Explain game development theory and architecture

Apply appropriate techniques and tools in the production of video games

Analyse how game elements influence player experience

Work effectively in a team environment to create video games

Successfully communicate game development ideas, concepts, designs, models, and processes

Evaluate game development outcomes in terms of current industry practice and recent developments

Published offerings

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Complete offering text

ANU utilises MyTimetable to enable students to view the timetable for their enrolled courses, browse, then self-allocate to small teaching activities / tutorials so they can better plan their time. Find out more on the Timetable webpage. There are no current offerings for this course.

Source evidence (1 saved copy)

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  • assets/Courses/Human-Centred and Creative Computing/6000/Game Development/Game Development - ANU.html

    Published ANU page · saved page URL

    SHA-256: 2368ddc9ce5ccbe9c77b561ba973ac407817aa70fef40e2970f11fa21415c05f

Where COMP6540 is mentioned

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