Computer graphics are an essential part of modern software. In this course, students will learn about fundamental algorithms, data structures and programming models used in 3D graphics applications. These key concepts in computer graphics programming will be covered from their mathematical foundations through to their application in domains such as data visualisation, virtual reality, computer games and film animation/VFX. In this course students will explore these concepts through practical implementation in a modern computer graphics software context.
Additional source review: awaiting review. Published wording is shown below.
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Requisite and Incompatibility
To enrol in this course you must: be studying VCOMP OR be studying MMLCV and have completed COMP6710 or COMP1110 or COMP1140 OR have completed (COMP6710 or COMP1110 or COMP1140) and have completed (COMP6390 or COMP6442 or COMP6540 or COMP6780 or COMP6720). You are not able to enrol in this course if you have successfully completed COMP4610 or COMP6461.
Referenced entries (10)
Links and code mentions retain their original context above. They may describe options, prerequisites or exclusions.
- COMP6710 · 2027
- COMP1110 · 2027 · saved source not linked
- COMP1140 · 2027 · saved source not linked
- COMP6390 · 2027
- COMP6442 · 2027
- COMP6540 · 2027
- COMP6780 · 2027
- COMP6720 · 2027
- COMP4610 · 2027 · saved source not linked
- COMP6461 · 2027 · saved source not linked
Learning Outcomes
Upon successful completion, students will have the knowledge and skills to:
Explain the stages of a modern, hardware-accelerated 3D rendering pipeline
Construct and manipulate complex models, geometries and scene graphs in both 2D and 3D
Implement computer graphics algorithms in a shader language
Compare and evaluate different computer graphics techniques based on performance, aesthetic and implementation difficulty
Published offerings
Future offerings are indicative. Only recognised 2027 sessions with a published class number are offered in the enrolment demo.
| Year | Session | Class number | Class start date | Last day to enrol | Census date | Class end date | Mode Of Delivery | Class Summary |
|---|---|---|---|---|---|---|---|---|
| 2027 | First Semester | 5058 | 22 Feb 2027 | 01 Mar 2027 | 31 Mar 2027 | 28 May 2027 | In Person | N/A |
| 2028 | First Semester | 6465 | 21 Feb 2028 | 28 Feb 2028 | 31 Mar 2028 | 26 May 2028 | In Person | N/A |
Complete offering text
ANU utilises MyTimetable to enable students to view the timetable for their enrolled courses, browse, then self-allocate to small teaching activities / tutorials so they can better plan their time. Find out more on the Timetable webpage. The list of offerings for future years is indicative only. Class summaries, if available, can be accessed by clicking on the View link for the relevant class number. 2027 2028 First Semester Class number Class start date Last day to enrol Census date Class end date Mode Of Delivery Class Summary 5058 22 Feb 2027 01 Mar 2027 31 Mar 2027 28 May 2027 In Person N/A First Semester Class number Class start date Last day to enrol Census date Class end date Mode Of Delivery Class Summary 6465 21 Feb 2028 28 Feb 2028 31 Mar 2028 26 May 2028 In Person N/A
Source evidence (1 saved copy)
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assets/Courses/Human-Centred and Creative Computing/8000/Computer Graphics/Computer Graphics - ANU.html
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SHA-256: b1922fd665df56f7c00ab8d0f720137c1fcb6d5aec9485dfea085aadeee403a8